The War on Latino Books: Why Schools Are Banning Our Stories

A young Latina standing between tall bookshelves

This article is part of a series developed in partnership with Project Pulso.

Latino history is vital to the American narrative–there’s no America without Latino contributions. Despite this, Latino storytelling and history are increasingly being sidelined in educational institutions. The issue deepens when we look at the emerging trend of book banning.


What Is the Modern Book Ban?

Book banning is the act of removing books from reading lists, libraries, or bookstores based on content disagreements. Often done under the pretense of safeguarding children, most of these challenges come from parents and library patrons. However, elected officials, school boards, and even librarians can also be champions of imposed ignorance. After all, they know knowledge is power.

In March 2024, the American Library Association (ALA) reported that “the number of titles targeted for censorship at public libraries increased by 92% [in 2023] over the previous year.” This is alarming for multiple reasons:

  • Censorship: Book banning is fundamentally a form of censorship. Although the First Amendment protects against government censorship, private individuals or organizations face limited restraint. This makes book banning a primary example of legal censorship in the U.S.
  • Democracy at Risk: At the core of democracy is the free exchange of ideas. By constraining this, we challenge the principles on which the U.S. was built. Censorship often paves the way to tyranny, allowing a small group to dominate the narrative.
  • Stagnation: Book bans impede societal progression by avoiding challenges to prevailing beliefs. To quote English writer George Orwell from his eerily prescient dystopian novel “1984”: “The best books are those that tell you what you know already.” Do we aspire to a society that shuns diverse thought? Book bans lead fully in that direction.
  • Marginalization: Such bans further alienate underrepresented communities. With Latinos already underrepresented in literature, these bans exacerbate the problem.
Marginalization: Such bans further alienate underrepresented communities. With Latinos already underrepresented in literature, these bans exacerbate the problem.

Even beyond Latino literature, there's a broader attack against critical theory. This crusade aims to stifle discussions on racism, sexism, and systemic inequality. In a single school year, 1,477 books faced bans, according to PEN America. A startling number of these pertained to LGBTQ themes, protagonists of color, race, and racism.

A Spotlight on Banned Latina Authors

Amidst the unsettling rise in book bans across the U.S., Latina authors have found themselves at the epicenter of this censorship storm. These authors not only highlight the complexities of Latino heritage but also bridge gaps in understanding, creating stories that resonate across boundaries. Many invaluable works by Latina authors have been banned, including:

  • “The House of the Spirits” by Isabel Allende: Spanning generations, this saga chronicles the lives of the Trueba family in Chile, accentuating the mystical powers of its female characters. Challenges against it cite reasons like its "pornographic" nature and alleged attacks on Catholicism.
  • “The House on Mango Street” by Sandra Cisneros: Through vignettes, this novel paints the life of Esperanza Cordero, a young Chicana in Chicago. Bans have been enforced based on claims that it instigates skepticism against "American values."
  • “Out of Darkness” by Ashley Hope Pérez: Set against the backdrop of 1930s Texas, this novel delves into the love between a Mexican American girl and a Black teen. Challenged for its graphic nature, it's deemed "sexually explicit" and has earned a place on the Top 10 Most Banned Books list.
  • “The Poet X” by Elizabeth Acevedo: The narrative revolves around 15-year-old Xiomara, who channels familial tension into her poetry. Accusations against it range from being "anti-Christian" to violating religious safeguards.
  • “How the Garcia Girls Lost Their Accents” by Julia Alvarez: This novel charts the journey of the Garcia sisters, uprooted from their Dominican heritage, as they grapple with a starkly contrasting life in New York, touching on themes of identity, family, and culture.
  • “Like Water for Chocolate” by Laura Esquivel: This enchanting novel narrates the intriguing history of the De La Garza family in Mexico, where love, tradition, and magic blend seamlessly. It delves deep into themes of forbidden love, family obligations, and the transformative power of food.
  • “Bless Me, Ultima” by Rudolf Anaya: Set in New Mexico; this narrative introduces us to Antonio Marez and Ultima, a healer. As Antonio steps into manhood, Ultima becomes his guiding light, illuminating his path through childhood bigotry, familial crises, and the mysteries of spirituality.

The increasing trend of book banning, especially of Latino literature, is a pressing concern. Not only does it threaten our democratic principles and societal growth, but it also amplifies the marginalization of already underrepresented communities. Our society's richness lies in its diversity, and by stifling these voices, we risk losing an integral part of our narrative. It's time to reassess and recognize the value of all stories, regardless of their origin.

bop the bigot video game logo

In 2024, voting campaigns have evolved greatly, to say the least. Creativity is now the name of the game and tongue-in-cheek humor is expertly leveraged to drive action. One example of that is Bop the Bigot, a revival of a viral game created in 2016 by Bazta Arpaio, an Arizona activist group, as part of a campaign to unseat Maricopa County’s Sheriff Joe Arpaio. Arpaio lost his re-election to Paul Penzone that year.

The game has now been updated for the current election cycle and relaunched by On Point Studios, with new features added to enable players to find out what’s on their ballot, confirm voter status, and register to vote.

Much like its former 2016 version, the game allows users to take out their political frustrations by virtually “bopping” GOP candidates in the head. It’s very similar to whack-a-mole, except the mole is replaced by former President Donald Trump, Ohio’s Senator J. D. Vance, and Kevin Roberts, President of the Heritage Foundation, which is spearheading Project 2025.

cartoon renditions of Donald Trump and J.D. Vance around a Bop the Bigot logoPromotional image provided by On Point Studios.

B. Loewe, Director of On Point Studios, came up with the concept for this game when working as the Communications Director at Bazta Arpaio in 2016, and is the executive producer of this revamped version. In the first version of the game, Bop the Bigot players used a chancla (flip flop) to “bop” the characters, tapping into Latino culture by leaning on the childhood experience of being set right by a flying chancla from a fed-up mother or grandmother.

This year, the chancla is replaced by a more current element, a green coconut, referencing Kamala Harris’ coconut tree meme. There are also side characters like “the couch,” cat ladies, and more coconuts. All references to jokes about Vice-Presidential candidate Vance, or insults Vance has made about women on the campaign trail.

Another new addition is that Harris’ laugh is immortalized as the game-over sound effect, an unexpected detail that adds even more humor and levity to the game.

cartoon renditions of Donald Trump, Kevin Roberts, and J.D. Vance around a Bop the Bigot logoPromotional image provided by On Point Studios.

Bop the Bigot, which is playable on desktop and mobile, is intended not just as a way to vent political frustrations, but also as a tool for activism and securing voter engagement.

For example, the game supports the work of Mexican Neidi Dominguez Zamorano, Founding Executive Director of the non-profit organization Organized Power in Numbers by using the “game over” screen to prompt players to donate to it and support their efforts.

Organized Power in Numbers is focused on empowering workers in the South and Southwest of the U.S. through collective action and comprehensive campaigns. Their mission is to create a large-scale movement that challenges the status quo and advocates for workers' rights, and racial and economic justice.

Currently, Dominguez Zamorano is leading worker outreach to 2 million working-class voters in the South and Southwest through doorknocking, texting, and calls with the help of local groups in North Carolina, Arizona, New Mexico, and more.

“We have been blown away by the enthusiastic reception for the video game. We knew we wanted to be part of its creative approach because our movement needs more fun and laughter. We need more ways to connect with nuestra gente so we can feel joy among all the absurdity we witness every day,” Dominguez Zamorano shared with Luz Media via email.

“Our people are gente trabajadora and we deserve to feel uplifted even in our toughest moments. We are deeply involved in the South and Southwest so we know what’s at stake in this election and we’re happy this can be a resource to mobilize, raise spirits, and get out the vote," she concluded.

Dominguez Zamorano is a committed activist for immigrants and workers' rights, known for her strategist skills and expertise. She played a key role in the campaign to win DACA and has also held roles in major campaigns, including as Deputy National States Director for Bernie Sanders' 2020 presidential campaign. In addition to her work with Organized Power in Numbers, Dominguez Zamorano is serving as a Senior Advisor to Mijente’s Fuera Trump Initiative.

Grassroots efforts like these have taken on new life in 2024, with Bop the Bigot adding to the larger, ongoing fight against political apathy and disinformation. Just as it did during the 2016 race, the video game uses humor to soften the serious task at hand—getting people to the polls.

"We want the game to be a fun and comical outlet for anyone who’s been insulted, frustrated, or harmed by Trump in the past and everyone who is ready to move forward as a country after election day," explained Loewe in a press release. "The proposals in Project 2025 and the beliefs of Trump and Vance aren’t just weird, they’re truly harmful. We wanted to give people a humorous and peaceful way to smack down their racism and sexism. We hope it makes people laugh and also feel empowered and motivated to get to the polls on or before election day."

With a mix of satire, sharp political critique, and nostalgia, the game is a call to action. The upcoming election, which is getting closer by the minute, has sparked fierce activism and creative yet grounded initiatives like these aim to ensure voters are engaged, especially young Latinos and disenfranchised groups.

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